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                    <title type="main">Instrumental genesis through interdisciplinary collaboration
                        – reflections on the emergence of a visualisation framework for video
                        annotation data</title>
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                </title>
                <author>
                    <persName>
                        <surname>Aubert</surname>
                        <forename>Olivier</forename>
                    </persName>
                    <affiliation>University of Nantes, France</affiliation>
                    <email>contact@olivieraubert.net</email>
                </author>
                <author>
                    <persName>
                        <surname>Scherer</surname>
                        <forename>Thomas</forename>
                    </persName>
                    <affiliation>Freie Universität Berlin</affiliation>
                    <email>scherer.thomas@fu-berlin.de</email>
                </author>
                <author>
                    <persName>
                        <surname>Stratil</surname>
                        <forename>Jasper</forename>
                    </persName>
                    <affiliation>Freie Universität Berlin</affiliation>
                    <email>jasper.stratil@fu-berlin.de</email>
                </author>
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                    <date>2021-06-04T15:56:28.897295551</date>
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                <publisher>Elisabeth Burr, University of Leipzig</publisher>
                <address>
                    <addrLine>Beethovenstr. 15</addrLine>
                    <addrLine>04107 Leipzig</addrLine>
                    <addrLine>Germany</addrLine>
                    <addrLine>Elisabeth Burr</addrLine>
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                    <term>Paper</term>
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                    <term>Long paper</term>
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                <keywords scheme="ConfTool" n="keywords">
                    <term>film analysis</term>
                    <term>visualisation</term>
                    <term>design process</term>
                    <term>interdisciplinarity</term>
                </keywords>
                <keywords scheme="ConfTool" n="topics">
                    <term>Designing</term>
                    <term>Annotating</term>
                    <term>Stylistic Analysis</term>
                    <term>Visualization</term>
                    <term>Theorizing</term>
                    <term>Organizing</term>
                    <term>Collaboration</term>
                    <term>Communicating</term>
                    <term>Publishing</term>
                    <term>DigitalHumanities</term>
                    <term>Tools</term>
                    <term>Visualisation</term>
                    <term>Video</term>
                    <term>Multimedia</term>
                    <term>ResearchProcess</term>
                    <term>not applicable</term>
                    <term>not applicable</term>
                    <term>English</term>
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            <p>This paper presents, discusses and reflects on the development of a visualization
                framework for the analysis of the temporal dynamics of audiovisual expressivity. The
                main focus lies on the instrumental genesis process (Rabardel 1995; Longchamp 2012)
                – a concept trying to express and analyze the co-evolution of instruments and the
                practices they make possible – underlying this development. It is described through
                the collaboration and communication processes between computer science scholars and
                humanities scholars in finding new ways of visualizing complex datasets for
                exploration and presentation in the realm of film-studies research. It draws on the
                outcome and concrete usage of the visualizations in publications and presentations
                of a research group, the AdA-project, that investigates the audiovisual rhetorics of
                affect in audiovisual media on the financial crisis (2007–). These film analyses are
                based on theoretical assumptions on the process of film-viewing, the relation of the
                viewer’s perception and the temporally unfolding audiovisual images, and a
                methodical approach that draws on ‘steps’ in the research process such as
                segmentation, description and qualification, called eMAEX (Kappelhoff et al.
                2011–2016) to reconstruct these experiential figurations (Bakels et al. 2020a,
                2020b). </p>
            <p>The main focus of this paper is the process of iterative development of
                visualizations as interactive interfaces generated with the open-source software
                Advene, that were an integral part of the research process. In this regard, the
                timeline visualization is not only of interest for visual argumentation in (digital)
                humanities publications, but also for the creation of annotations as well as the
                exploration of this data. In the first part of the paper we describe this
                interdisciplinary collaboration as  instrumental genesis on a general level – as an
                evolving and iterative process. In the second part we focus on the specific
                challenge of designing a visualization framework for the temporal dynamics of
                audiovisual aesthetics. Lastly we zoom out by reflecting on experiences and insights
                that might be of interest for the wider digital humanities community.</p>
            <div type="div1" rend="DH-Heading2">
                <head>Growing together: evolving tools for evolving concepts</head>
                <p>In the AdA-project the research process encompassed different steps such as
                    creating annotation data (either computational or manually), exploring the data
                    related to moving images, finding patterns and reconstructing figurations as
                    well as communicating them to others. For the explorative comparative study of
                    an extensive corpus, large data sets of detailed film-analytical, systematic,
                    machine-readable annotations have been created. In this process, the Advene
                    software has been involved at the various stages, from the exploration of data
                    modelling and visualizations and the actual creation of annotation datasets, to
                    the exploration of annotations in order to support analyses. Advene has been
                    designed as a tool for audiovisual active reading (Aubert / Prié 2005; Aubert et
                    al. 2012), allowing users to create and share annotation-based interpretations
                    of audiovisual media. In order to become a part of the creative scholarly
                    processes involved in the development of media analyses, it is built upon
                    flexible data structures and visualizations. In the course of a scholarly
                    activity, as underlined by Prié (2011), information structures are constantly
                    evolving to various extents. Moreover, these evolving data structures are
                    mediated by visualizations, that also have to evolve in order to match the needs
                    of both structure evolution and thought process. The modalities and
                    temporalities of these evolutions depend on the possibilities offered by the
                    software used to mediate the information, and on the skills of the users: some
                    evolutions of data or visualizations can consist in simple or more advanced
                    configurations of existing tools or visualizations, that can be carried out
                    autonomously up to a certain point. For more advanced evolutions of data
                    structure and visualizations, more methodological and technological know-how may
                    be involved and benefit from a collaboration with computer science scholars, who
                    can provide insights and advice in modelling and configuration as well as
                    possibly develop new tools when needed. The cooperation between computer science
                    scholars and humanities scholars can neither be conceptualized as the ordering
                    of a fixed product that fulfills pre-existing needs of humanities scholars, nor
                    the deployment of state-of-the-art visualization modes by computer science
                    scholars that are then just applied. In our experience, as can be also seen in
                    El Kathib et al. (2019), interdisciplinary research in the realm of digital
                    humanities rather requires joint processes of sketching out needs, possibilities
                    and restrictions and translating affordances into the languages of both domains.
                    Such translation requires inter-comprehension, which can be achieved through
                    mutual appropriation of the domain-specific concepts, or at least have some
                    members “able to speak across various disciplines”(Siemens et al. 2010). The
                    ‘product’ of such a development process is thus more aptly described as a
                    framework that enables scholars to think dynamically within a certain
                    data-visualization paradigm.</p>
            </div>
            <div type="div1" rend="DH-Heading1">
                <head>Mapping time and movement: the development of a visualization framework for
                    media studies</head>
                <p>We ground these reflections on the evolution of timeline visualizations, that was
                    used throughout the project, describing why and how it had to evolve in order to
                    support the analyses of the humanities scholars, as well as the collaboration
                    process that led to these evolutions. We will also underline some of the design
                    principles that offer a level of empowerment to humanities scholars in adapting
                    knowledge instruments. </p>
                <p>The challenge of creating visualizations of the temporal dynamics of audiovisual
                    media has been approached in the realm of film studies from different angles and
                    with diverging research interests: from the hand-drawn film scores by Russian
                    formalists like Sergei Eisenstein (2010 [1941]) that focus on the synchronicity
                    of various filmic modes to its digital reimagination (Heftberger 2018) and
                    digital frameworks that focus on specific aesthetic dimensions like color
                    (Flückiger / Halter 2020) or montage rhythm (Tsivian 2009). The main challenges
                    in our case were the quantity of metadata, its semantic structure (Agt-Rickauer
                    et al. 2018), the need for a systematized mode of visualization for a larger
                    corpora through multiple annotators, while at the same time acknowledging the
                    variance within the corpus. Even within a theoretical framework there is no
                    one-fits-all-solution for visualizing the temporal dynamics of different films.
                    Whereas in one sequence the cutting rhythm and character movements might be
                    crucial, other sequences dominantly use music and changes in the color scheme to
                    convey moods and meanings. Therefore the timeline visualizations are designed as
                    sandboxes, that allow scholars without programming skills to rearrange, reshape
                    and adjust the visual output on the fly within a restricted set of
                    possibilities.</p>
                <p>Adding configurability to a digital instrument actually increases its complexity
                    from both the user’s and the designer’s point of view. The conception of a
                    configurable instrument requires the creation of both the instrument itself, and
                    also of its configuration means, which both define the possibilities it offers.
                    In our case, the first version of the timeline (see Figure 1) was the one
                    provided as a standard interface by Advene. It provides a generic way to
                    interact with the annotations, both for creation and exploration. It offers
                    different levels of configuration, which have been exploited during the project:
                    the ability to define the presented types of annotations, its behavior when
                    playing the associated video, etc. Some of the parameters like advanced color
                    specification based on annotation content are accessible through a specific
                    language syntax, that had to be appropriated by the humanities scholars in order
                    to produce some variations in visualization, exhibiting characteristics of the
                    data. However, the interaction facilities that the timeline offers can reduce
                    its capacity to handle a larger number of annotations, and in the course of the
                    project, the interdisciplinary discussions, exchanging requirements and
                    constraints from both humanities and digital domains, led to the conclusion that
                    another visualization component was needed. A new version of the timeline has
                    thus been designed (see Figure 2 for a sketch used during the discussion phase,
                    and Figure 3 for the new version), focusing more on data exploration than data
                    creation and manipulation. One of the design features of the new version is the
                    syntax used for describing the configuration of the timeline: it is a text-based
                    (actually encoded as a human-readable URL) syntax, akin to a Domain-Specific
                    Language (DSL) fitted for the visualization of the specific data structure of
                    the AdA-project. This syntax presents a bit more complexity to use compared to a
                    full-fledged graphical user interface, but it also offers more flexibility,
                    allowing scholars to do independent variations and explorations with different
                    settings. Moreover, its textual characteristic makes it more apt at being saved
                    for further references or sharing, hence improving the reproducibility of the
                    explorations. Additionally, not having to develop a full-fledged configuration
                    interface, this approach allows to dedicate development time on core
                    functionalities, in the constant tradeoff of finding a balance between the time
                    gain offered by using a new feature and the time needed to develop it.</p>
                
                    <figure>
                        <graphic url="Pictures/d9d9fffc927301278158ad6b96590b2b.jpg"/>
                    </figure>
                <p>Fig. 1: Pre-existing timeline editing interface in Advene</p>
                
                    <figure>
                        <graphic url="Pictures/e7b6808a68f37705a535996672726ff5.png"/>
                    </figure>
               
                <p>Fig. 2:  Sketch used during the new timeline creation process</p>
                
                    <figure>
                        <graphic url="Pictures/ffdd55bd60a5af0807c22de6f548273b.png"/>
                    </figure>
                <p>
                    Fig. 3: 
                    <ref
                        target="https://olivieraubert.net/hpi/timeline.html?data=timeline.json&amp;t=00:00:00.000,00:01:36.317&amp;types=Shot(height:150%20legend:true),Volume(height:100%20legend:true),FieldSize(legend:true),ImageIntrinsicMovement(legend:true),CameraMovementDirection(legend:true),ColourRange">
                        New web-based version of the timeline for
                            exploration and presentation
                    </ref>
                </p>
            </div>
            <div type="div1" rend="DH-Heading1">
                <head>Reflections on an iterative &amp; interdisciplinary process</head>
                <p>These concrete procedures and considerations open up a discourse about the
                    conceptualization of “software solutions” in the realm of digital humanities in
                    a more general sense. Between the notions of ‘tool’ and ‘instrument’, the
                    interdisciplinary process of the development appears as a manyfold and difficult
                    process of crafting, appropriation, enablement and exploration. By reflecting on
                    the instrumental genesis of a visualization framework, we aim in this paper at
                    highlighting the process rather than the outcome. Especially in the realm of
                    digital humanities these processes of inter- and transdisciplinary communication
                    and exchange pose a major challenge for many research projects – especially when
                    they work with challenging and complex data types. By mapping out the problems
                    and possibilities that arise from the friction and multitude of perspectives not
                    as an abstract state but as organic parts of a concrete development process, we
                    try to bridge the gap between experience report and theoretical
                    self-reflection</p>
            </div>
        </body>
        <back>
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